Thursday 22 September 2011

Xmen Destiny on Nintendo DS

OK, so I went dead on the blog. This year was mental, in terms of everything. From the beginning of th eyear I started work on a new Nintendo DS title: XMen Destiny.
It was a really tough gig. From about Feb to June we were pretty much working late nights everynight and nearly every weekend, both days. with the little time off that we did get it was spent with family, getting drunk or catching up with a bit of gaming or other hobbies.
Not time for blogging whatsoever and nothing to blog about - except, work work work.
Good news is that we finally sold the house int he UK! Hurrah. So we have a bit of sorting out there to pay for the shortfall, but it seems manageable. A Shame, but you've heard all about it, and it's time to move on. We finally have no ties in the UK and can start concentrating on out life here.

Permanent Residency application is well underway, that'll be a relief when it comes through, but the main reason for finally posting again today is the launch of XMen Destiny on the DS.
It's a great game and I worked on the enemies, their 'AI' if you will and the combat. It's not the best in the world, but the DS is limiting and our schedule was so short I had to cheat a lot of things - but that was a good thing, because the game feels like an old skool side scrolling brawler, like Streets Of Rage et al, and I love those games. Combat is simple, but you get a ton of special moves and there's replay because ht path you choose gives you 4 powers. You can play again and choose different missions and get different powers.

I'm working a another new game now which'll be on XBox Live soon. Can't say what it is, but very excited to be a part of it, and again I seem to be doing the enemies, so I'll try to do my best to make them interesting and fun :)

1 comment:

Jo said...

You're back! Huzzah!